A toy physically based GPU path tracer (C++/OpenGL/GLSL)
MIT License
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Published by knightcrawler25 almost 3 years ago
Significant variance reduction by sampling the GGX distribution of visible normals as well as improved sampling of the BSDF
ACES tone mapping
Support for emissive maps and improvements/fixes for normal maps
Published by knightcrawler25 almost 3 years ago
Improvements to sampling of spherical light sources
Published by knightcrawler25 about 3 years ago
Several fixes for the Disney BSDF, Fresnel, NEE
Added Directional Lights & swapped out the PRNG with a new one.
Published by knightcrawler25 almost 4 years ago
Additional scene files: https://drive.google.com/file/d/1UFMMoVb5uB7WIvCeHOfQ2dCQSxNMXluB/view
Published by knightcrawler25 almost 4 years ago
Initial version of Disney BSDF
New scene files to showcase new material parameters
Some fixes related to direct lighting
Additional scene files: https://drive.google.com/file/d/1UFMMoVb5uB7WIvCeHOfQ2dCQSxNMXluB/view
Published by knightcrawler25 about 4 years ago