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Published by punesemu over 2 years ago
Published by punesemu almost 3 years ago
Published by punesemu almost 4 years ago
Updated translation from Crowdin (thx to Алексей Тимонин, MS-PC, tch_oscomp, Ömercan Kömür, Matheus).
Redesigned settings GUI.
Added an option to flip the screen horizontally (even when rotated).
Added an option to make the input (keyboard and controller) "follow" the orientation of the screen.
Try to replay your favorite games in this mode, you will find it fun. (Thx to eugene-s-nesdev for the idea).
Added "AxelayNES" Demo to the database.
Added spanish traslation of Ganbare Goemon Gaiden 2 to the database.
Added an option to reverse bits of DPCM (also in the NSF player).
To understand what "reverse" is for, take a look at this post http://forums.nesdev.com/viewtopic.php?f=2&t=20308.
Added the preview of the last screen image of the saved states.
Now it is always possible view the screen of the saved states when you move the mouse between the various
Slots in the "State" menu (slots with the available preview will be marked with a "*"). It's also available in the
combobox of the toolbar widget.The preview will be displayed as a tooltip.
Added, thanks to the FFMPEG libraries, the ability to create video and audio files of the game session.
The supported video formats are:
The supported audio formats are:
The parameters relating to the recording are available in the configuration GUI.
It's possible to start a recording through the keyboard shortcuts (CTRL+A for audio and CTRL+V for video)
also from the widget located at the bottom right of the statusbar. Clicking on it with the left mouse button will
start the last type of registration, with the right button a context menu where you can select what to start.
Once the recording has started, you can stop it either with the same shortcuts with which it was started or by
clicking on the statusbar widget.
The emulator will always remember the last used settings.
Added "Raw" palette. To understand what this palette is, I use the explanation found on
Emulation General Wiki https://emulation.gametechwiki.com/index.php/Famicom_Color_Palette :
"option to output the raw chroma, level, and emphasis from the PPU through the RGB color channels.
This by itself produces an image with completely bizarre colors, but this can be decoded by shaders
to generate actual colors, the main examples being GTU-Famicom and nes-color-decoder".
So it's usable with all shaders that support it:
cgwg-famicom-geom.glsl, gtu-famicom.glsl or ntsc-nes.glsl that you find in the
libretro glsl-shaders repository https://github.com/libretro/glsl-shaders.
P.s. this works with OpenGL version.
Fixed compatibility with GLSL shaders (like MMJ_Cel_Shader.glslp or all crt-royale.glslp series).
You can find this shader at glsl-shaders https://github.com/libretro/glsl-shaders and
common-shaders https://github.com/libretro/common-shaders.
Fixed VRC7 sound pitch.
Fixed saving of window position in a multi-monitor setup (thx to baraclese for the patch).
Fixed the restoration of the hidden state of the toolbar widgets.
NSF/NSFe player. Added a new effect and revised the "bars" effect. It's now possible to move between the
various effects using the up and down of the pad or by clicking on the right or left side of the effect viewer.
Changed the help text explaining the pad commands.
Redesigned the command line help display.
On a computer where the amulator had never been started, at the first run it was started in the top left but
hiding the window frame preventing it from moving or closing. Fixed.
Now the settings window is resizable.
Fixed several bugs in the Cheat Editor and in the Input Settings.
Cheat Editor:
Input settings:
Fixed many many many other bugs.
Published by punesemu about 4 years ago
Published by punesemu about 5 years ago
Published by punesemu over 5 years ago
Published by punesemu almost 6 years ago
Added support for the UNIF mapper UNIF DREAMTECH01.
Fixed mapper MMC5 and 213.
Added support for NSFe format.
Added OpenBSD support.
Added support for IPS, BPS and XDELTA patches.
It's possible to patch the ROM through 3 ways:
If more than one patch is present in the compressed file, it will always be possible to select which one to apply. In order to automatically apply a patch to a ROM, in addition to method 1) it is also possible to create a compressed archive that contains both the ROM and the patch. In this case the name of the ips file isn't important (example : compressed file contain "Adventures of Lolo (U) [!].nes" and "adv.ips").
Rewritten the UI for the settings.
Added the compatibility of the UI for High DPI.
Rewritten and uniformed GFX stack.
Increased performance by 20%/30%.
Dropped out dependencies from SDL and QT4 libraries.
Now it's necessary that QT5 have compiled with support for SVG (and OpenGL for OpenGL version).
Fixed the management of VSync (when you change this option you need to restart the emulator to apply it correctly).
Added the ability to change shader parameters if supported by the shader.
Added a palette editor.
Added in Video Settings an option to show FPS.
Eliminated a lot of unnecessary code.
Fixed many many bugs and increased the accuracy of emulation.
Published by punesemu almost 7 years ago
Published by punesemu almost 7 years ago
Published by punesemu almost 7 years ago
Published by punesemu over 8 years ago
Published by punesemu over 8 years ago