Swift bindings for firebase-cpp-sdk, loosely modelled after the iOS APIs. It serves as both exploration of the C++ Interop as well as a means of using Firebase on Windows from Swift.
The Swift interface to Firebase is built upon the Firebase C++ SDK. As a result, the package requires that the C++ SDK is available and distributed to the clients. The package expects that the firebase SDK is present in the root of the source tree under third_party/firebase-development/usr
.
As of 2023-08-10, the Firebase SDK requires some changes to support the Swift/C++ interop. The changes for this are available here. This has sent upstream as firebase/firebase-cpp-sdk#1414.
firebase-windows-amd64.zip
or firebase-windows-arm64.zip
depending on which architecture you'd like to build for.md third_party\firebase-development
to create the directory where we will extract the Firebase C++ SDK release that was just downloadedthird_party\firebase-development
directory that was just created.Examples\FireBaseUI\Resources\google-services.json
file to include the correct values from Firebase.[!TIP] It can be useful to mark the
google-services.json
file as assumed unchanged so you don't accidentially check it in with real credentials. To do that, you can run the following:git update-index --assume-unchanged .\Examples\FireBaseUI\Resources\google-services.json
Assuming a build of firebase is available in the top level under third_party\firebase-development\usr
, the package should build as a standard SPM package using:
swift build
A demo application is included as a sample and requires some additional setup due to the auxiliary files needing to be deployed.
swift build --product FireBaseUI
copy Examples\FireBaseUI\Info.plist .build\debug\
copy Examples\FireBaseUI\FireBaseUI.exe.manifest .build\debug\
swift run
Assuming a build of firebase is available in the top level under third_party\firebase-development\usr
, the package should build as a standard CMake package using:
cmake -B out -G Ninja -S .
You should be able to run the demo application subsequently by just launching it as:
.\out\bin\FireBaseUI.exe