Software engineer, PhD student, C++ enthusiast, WG21 member, geometry, 3D visualization, parallel/GPGPU computing, SIMD, optimization, refactoring, teaching
An exemplary implementation of the Ball Pivoting Algorithm (BPA) for surface reconstruction from oriented point clouds
C++ - Released: 22 Mar 2020 - 17
A port of my hlbsp project (rendering BSP v30 files from Halflife and it's mods (expecially CS 1.6)) to JS and WebGL (It's currently a project for school)
JavaScript - Released: 23 Dec 2011 - 12
Reads and renders v30 bsp and wad files (half-life, cs 1.6, etc.)
C++ - Released: 11 Aug 2018 - 8