A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.
CC0-1.0 License
Extreme Bevy is what you end up with by following my tutorial series on how to make a low-latency p2p web game.
The game can be played here: https://helsing.studio/extreme
It's a showcase on how to use the following together:
I intend to keep the git history of this repo as clean as possible. That means that whenever there is a new major version of one of my dependencies (or a bug fix). I'll rebase the history, instead of putting the commit at the end. That way I can easily link from the tutorial to relevant commits in the history in this repo. It also means I will force-push main and move tags around.
This project is licensed under CC0 1.0 Universal. I'd be happy to hear if you found it useful or made anything with it, though! @[email protected].