Yet another purist Doom port.
Yet another purist DOOM port.
This project aims to repair the Linux Doom source code, restoring features that were lost from the DOS version, and implementing opt-in quality-of-life improvements such as widescreen rendering.
novert
- Disables being able to make the player character walk by movingalways_run
- Makes the player character run instead of walk, and viceaspect_ratio_correction
- Restores the original 4:3 aspect ratio byfull_colour
- Render with more than 256 colours.prototype_light_amplification_visor_effect
- Restore the 'night vision'screen_width
- The screen's horizontal resolution. The maximum is 5040.screen_height
- The screen's vertical resolution. The maximum is 1800.hud_scale
- Multiplies the size of the user interface. 1 renders elementsAdditional settings are found in the configuration file - 'clowndoomrc'. On
Unix platforms, it can be found in the user's standard configuration directory
(XDG_CONFIG_HOME
, or ~/.config/
if it is undefined) named 'clowndoomrc'. On
other platforms, it can be found in the same directory as the executable (or
whichever directory the executable was invoked from) with the name
'default.cfg'.
WildMIDI requires a collection of GUS patches in order to work. The patches
should come with a Timidity-compatible '.cfg'. file. Set the
wildmidi_config_path
option in 'clowndoomrc' to the path of this file, and
music should now work.