Port of Death Road to Canada for PSVITA.
This is a wrapper/port of Death Road to Canada for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
The port has been tested with v.1.7.2b. With different versions, mod may need adjustments to be applied.
The game is bundled with a mod made by CatoTheYounger that simplifies maps in order for the game to be playable on Vita.
Given the nature of the mod, if you encounter any issue regarding framerate, please open an Issue on this repository.
kubridge.skprx
and fd_fix.skprx
to your taiHEN plugins folder (usually ux0:tai
) and adding two entries to your config.txt
under *KERNEL
: *KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
libshacccg.suprx
, if you don't have it already, by following this guide..apk
file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk
to .zip
to open them with your default zip extractor.libmain.so
from the lib/armeabi-v7a
folder to ux0:data/canada
.assets
folder inside ux0:data/canada
.datafiles.zip
from the Release page of this repository and extract it in ux0:data
.ux0:data/canada/assets/apply.bat
.In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp
added to their CFLAGS:
make install
make install
mkdir build && cd build
cmake .. && make install
make SOFTFP_ABI=1 HAVE_CUSTOM_HEAP=1 SINGLE_THREADED_GC=1 NO_DEBUG=1 install
After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && make