goo_vita

MIT License

Stars
24

World of Goo Vita

This is a wrapper/port of World of Goo for the PS Vita.

The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.

Disclaimer

This wrapper works ONLY with the paid (now discontinued) version of World of Goo. World of Goo Remastered (published by Netflix) is NOT supported.

Changelog

v1.2.1

  • Updated trophies icons to hi-res versions.

v1.2

  • Updated to latest vitaGL build.
  • Updated to latest so loader build.
  • Added trophies support. (requires NoTrpDrm)

v1.1

  • Enabled VBOs usage (Less CPU load during rendering).
  • Fixed an issue causing freezes on level ends in certain circumstances.
  • Added support for other languages (Italian, Spanish, Dutch, German, Korean, Chinese, French, Polish)
  • Implemented Menu key with Start button. Now pressing it will pause the game/return to main menu from game HUB.
  • Disabled all debug loggings (Less CPU load and no waste of storage).

v1.0

  • Initial release.

Setup Instructions (For End Users)

In order to properly install the game, you'll have to follow these steps precisely:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx

Note Don't install fd_fix.skprx if you're using rePatch plugin

  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Obtain your copy of World of Goo legally for Android in form of an .apk file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store.
  • Open the apk with your zip explorer and extract the file libworldofgoo.so from the lib/armeabi-v7a folder to ux0:data/goo.
  • Extract the folders res and properties from the assets folder inside ux0:data/goo.
  • Optional: For trophies to be unlockable, install NoTrpDRM.

Build Instructions (For Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage. You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776. Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp added to their CFLAGS:

After all these requirements are met, you can compile the loader with the following commands:

mkdir build && cd build
cmake .. && make

Credits

  • TheFloW for the original .so loader and general advices during the porting.
  • f2pwn for testing the homebrew.
  • Once13One for the Livearea assets.