2D Shape/Curve deformation using Moving Least Sqaures
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AGSM: Active Geometric Shape Models
Deformation Loop Closure sample code to enable non-rigid alignment of point clouds
Mean Curvature Skeletons (i.e. curve-skeleton extraction via mean curvature flow)
Heap&Hogg's hand curve tracking particle filter [OpenCV,c++]
2D polyline library for offsetting, combining, etc.
Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.