UE4 - Runtime terrain editor with vertex paint functionality
This project came to an abrupt halt around the end of 2016 when I lost alot of uncommited progress due to multiple harddrive failures. Since then I was able to restore some of the functionality. The main difference between what is currently on github, is that the "terrain sections" (see terrainSection.cpp) were replaced with a clipmap based approach (see: https://developer.nvidia.com/gpugems/gpugems2/part-i-geometric-complexity/chapter-2-terrain-rendering-using-gpu-based-geometry) that allows the rendering of near infinite terrain. I planned to re-release this demo project as a reusable plugin, but couldn't be bothered to fix some of the projects architectural flaws yet. \
Also for the people asking me for the license terms, feel free to use it however you like. This demo will give you a good idea on how to implement a terrain that can be edited during runtime but be aware that it was not created by a professional (and by now it might already be possible to edit the real landscape component during runtime without editing UE4's source code).
Click on the image to see it in action on youtube: