GPU marching cubes implementation for openFrameworks using a compute shader.
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Mesh parameterization / UV unwrapping library
An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.
[ECCV 2022] Official implementation of "Initialization and Alignment for Adversarial Texture Opti...
Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader
A collection of open source c/c++ libraries for gamedev
Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)