3D topology blending tool
Takes two 3D shapes of different topology then produces many reasonable and continuous in-betweens.
Requires the Starlab framework wich only depends on Qt 4.x.
Technical paper, data, and project page here
Corresponding topologically different 3D shapes
Source code for Transaction on Graphics 2018 paper "Axis-Aligned Height-Field Block Decomposition...
Mesh parameterization / UV unwrapping library
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning ...
Automatic topology repair and editing of 3D models.
Mean Curvature Skeletons (i.e. curve-skeleton extraction via mean curvature flow)
Interactive field-aligned mesh generator
A 3D modeling software allowing free-form blending and topology changes
Deformation Loop Closure sample code to enable non-rigid alignment of point clouds
3D shape stretching while preserving surface details