Dark Souls inspired Camera Lock On / Targeting system plugin
MIT License
Supported engine versions: 5.1, 5.2, 5.3 (as per latest release)
An UE4 plugin written entirely in C++ which adds support for a simple Dark Souls inspired Camera Lock On / Targeting system.
It was first developed and tested in Blueprints following the implementation of the people over at Lurendium, with this tutorial series: Part 1, Part 2, Part 3, and then converted and rewritten into a C++ module and plugin.
Get it from the marketplace or download the latest TargetSystem.zip
pre-built plugin zip from the Release page, and drop the content in your project's Plugins
folder.
Then, load up Unreal Editor, check the Plugins page and see if TargetSystem
plugin is enabled.
Check the Setup wiki page to get started, the Configuration to customize the system's behaviour, or Blueprint Functions and Events to learn more on these.
To the people over at Lurendium for their amazing tutorials (Part 1, Part 2, Part 3)
To Rayziyun on youtube (https://youtu.be/gaULDBoG_oE)
To Grzegorz Szewczyk for his awesome Dynamic Targeting component
MIT License.