ue4-targetsystemplugin

Dark Souls inspired Camera Lock On / Targeting system plugin

MIT License

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ue4-targetsystemplugin - 1.3.3 Latest Release

Published by mklabs about 1 year ago

ue4-targetsystemplugin - 1.3.2

Published by mklabs about 1 year ago

What's Changed

Full Changelog: https://github.com/mklabs/ue4-targetsystemplugin/compare/1.3.1...1.3.2

ue4-targetsystemplugin - 1.3.1

Published by mklabs over 1 year ago

What's Changed

Full Changelog: https://github.com/mklabs/ue4-targetsystemplugin/compare/1.3.0...1.3.1

ue4-targetsystemplugin - 1.3.0

Published by mklabs almost 2 years ago

What's Changed

Continuous Integration
Other Changes
  • Update example map to use Enhanced Input bindings (f33d552a)

Full Changelog: https://github.com/mklabs/ue4-targetsystemplugin/compare/1.27.0...1.3.0

ue4-targetsystemplugin -

Published by mklabs over 2 years ago

1.27.0+5.0 (2022-04-09)

  • ue5 release
ue4-targetsystemplugin - 1.27.0

Published by mklabs about 3 years ago

Plugin version 1.27.0 for 4.27

  • Adding support for Local multiplayer Split Screen
ue4-targetsystemplugin - 1.27.0+4.26

Published by mklabs about 3 years ago

Plugin version 1.27.0 for 4.26

  • Adding support for Local multiplayer Split Screen
ue4-targetsystemplugin - 1.26.2

Published by mklabs over 3 years ago

Fix missing declaration of UUserWidget when packaging plugin

ue4-targetsystemplugin - 1.26.0

Published by mklabs over 3 years ago

Several small quality of life updates and minor tweaks (thanks to @josator)

  • Flag to allow Pitch input while targeting (look up/down).
  • Collision channel as UPROPERTY configurable in editor
  • StartRotating set to < 1.0 to allow usage with controller sticks
  • UFUNCTION to detect target system status on blueprint

Misc:

  • Added Test Map within Plugins Content folder.
  • Lowered PitchDistanceOffset value to have a slightly better view at close range by default
  • Set ShouldControlRotation to false by default
ue4-targetsystemplugin - 1.25.0

Published by mklabs over 4 years ago

Added in this version:

  • Pitch Offset feature: Smoothly adjust the Pitch Offset of CharacterRotation (Y-Axis) based on the distance to target. It adds an offset to the Pitch to better see the action at closed range.
  • Init and Load WBP_LockOn Widget Blueprint from plugin Content folder in constructor.
  • Add ability to attach Widget Component on a specified Bone if the Actor has a MeshComponent.
  • Use CharacterRotation when failing to get a CameraComponent on the actor (needed for ALS v4)
  • Add a OnTargetSetRotation BlueprintAssignable event to take control over the Character Rotation.
  • Add GetLockedOnTargetActor() / IsLocked() BlueprintFunction.
  • Sticky Feeling when Switching to Target (thanks to @salarwalker). It changes the behaviour of the component when switching targets with Axis input (can be enabled / disabled)
ue4-targetsystemplugin - 1.24.0

Published by mklabs over 4 years ago

Added in this version:

  • Pitch Offset feature: Smoothly adjust the Pitch Offset of CharacterRotation (Y-Axis) based on the distance to target. It adds an offset to the Pitch to better see the action at closed range.
  • Init and Load WBP_LockOn Widget Blueprint from plugin Content folder in constructor.
  • Add ability to attach Widget Component on a specified Bone if the Actor has a MeshComponent.
  • Use CharacterRotation when failing to get a CameraComponent on the actor (needed for ALS v4)
  • Add a OnTargetSetRotation BlueprintAssignable event to take control over the Character Rotation.
  • Add GetLockedOnTargetActor() / IsLocked() BlueprintFunction.
  • Sticky Feeling when Switching to Target (thanks to @salarwalker). It changes the behaviour of the component when switching targets with Axis input (can be enabled / disabled)
ue4-targetsystemplugin - 1.23.0

Published by mklabs over 4 years ago

Added in this version:

  • Pitch Offset feature: Smoothly adjust the Pitch Offset of CharacterRotation (Y-Axis) based on the distance to target. It adds an offset to the Pitch to better see the action at closed range.
  • Init and Load WBP_LockOn Widget Blueprint from plugin Content folder in constructor.
  • Add ability to attach Widget Component on a specified Bone if the Actor has a MeshComponent.
  • Use CharacterRotation when failing to get a CameraComponent on the actor (needed for ALS v4)
  • Add a OnTargetSetRotation BlueprintAssignable event to take control over the Character Rotation.
  • Add GetLockedOnTargetActor() / IsLocked() BlueprintFunction.
  • Sticky Feeling when Switching to Target (thanks to @salarwalker). It changes the behaviour of the component when switching targets with Axis input (can be enabled / disabled)
ue4-targetsystemplugin - 1.1.1

Published by mklabs over 5 years ago

Update for 4.22.0

  • Updated uplugin EngineVersion to 4.22.0
  • uplugin: Change the LoadingPhase from Default to PreDefault. It should fix issues on cpp project where the component is not saved across engine restarts.
  • Expose ShouldDrawWidget option and TargetLockOff BP function
    • ShouldDrawTargetLockedOnWidget boolean option lets you prevent the automatic attachment of Target Lock On widget to do it manually. It lets you handle this manually for further control.
    • TargetLockOff is now exposed as a Blueprint function. Can be called manually to untarget an actor.
  • Changed collision channel from Camera to Pawn on Line Traces.
ue4-targetsystemplugin - 1.0.2

Published by mklabs almost 6 years ago

Changed uplugin description

ue4-targetsystemplugin - 1.0.1

Published by mklabs almost 6 years ago

  • Updated uplugin file to remove HTML5 from supported platform and add the Marketplace URL
  • Changed the way PlayerController is retrieved to work on a multiplayer setup
ue4-targetsystemplugin - v0.1.0

Published by mklabs almost 6 years ago

First implementation