fox

🦊 Tooling for Godot 4

MIT License

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Fox

🦊 Fox provides tooling while developing with Godot Engine.

Scenes and scripts

With Fox, you can use Scenes, Resources, scripts and static functions to build your app.

As an example, this code will move 3 nodes to the same position, with a delay of 1 second between each animation. Finally it fill print 'DONE' in the console.

  Animate.to([potion, car, book], {
    propertyPath = "position",
    toValue = Vector2(0, 0),
    delayBetweenElements = 1,
    onFinished = func():
      G.log('DONE');
  })

This other one sends a body to a REST API, handles and logs the result while showing a loader:

  Router.showLoader()

  HTTP.Post(self, {
    endpoint = "/score",
    body = {playerId = "FieryFox", score = 100},
    onError = func(_result, _response_code, _headers, _body):
      handleScoreFailure()
      Router.hideLoader()
    ,
    onComplete = func(_result, _response_code, _headers, body):
      var _body = body.get_string_from_utf8()
      var newRecord = __.GetOr(false, 'newRecord', _body)
      G.debug(
        '✅ [b][color=green]successfully posted score[/color][/b]',
        {newRecord = newRecord}
      )
      Router.hideLoader()
  })

Documentation

Few documentation links (find more in the docs):

Coding:

Exporting:

Games created with Fox