A little Doom-like 2.5 game engine
BSD-3-CLAUSE License
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Graphics engine written in Haskell.
Implementing Quake 3 in Haskell & Vulkan
An approach to managing composable effects, ala mtl/transformers/extensible-effects/Eff
Comparing Haskell effect systems for ergonomics and speed
A pipes wrapper for postgresql-simple
Minecraft clone in haskell focussed on performance.
Not an insufficient game engine
Compile time checks that a computation considers producing data through all possible constructors
3D action game playground
Example application with Cloud Haskell.
Send Haskell EKG metrics to Bosun servers
The contents of ocharles.org.uk/blog
Quick-and-dirty Haskell implementation of everyone's favorite falling blocks game.
Quake 3 map viewer written in Haskell
Wolfenstein 3D style game engine implemented in haskell