Instruments WebGL shaders to keep track of updates and modify existing shaders on the fly.
MIT License
Instruments WebGL shaders to keep track of updates and modify existing shaders on the fly.
hook = require('gl-shader-hook')(gl)
Takes a WebGL canvas context gl
, instrumenting that context and returning an
EventEmitter.
hook.shaders
An object listing all of the currently discovered shaders. Each of these are wrapped in a class to provide you with some extra information and functionality. Unless otherwise specified, "shaders" and "programs" in these docs from here on out refer to wrapped shaders and wrapped programs.
hook.programs
An object listing all of the currently discovered programs.
hook.on('shader', callback(shader))
Emitted when a new shader is created.
hook.on('program', callback(program))
Emitted when a new program is created.
hook.on('compiled', callback(shader))
Emitted whenever a shader's source is successfully compiled.
hook.on('linked', callback(program))
Emitted whenever a program is successfully linked.
shader.on('compiled', callback)
Emitted whenever that shader has been successfully compiled.
shader.updateSource(source)
Updates a shader's source and recompiles it.
MIT. See LICENSE.md for details.