Instruments WebGL shaders to keep track of updates and modify existing shaders on the fly.
MIT License
Augmented WebGLRenderingContext.prototype.compileShader
a thin wrapper around glsl-optimizer
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
A browserify transform that transparently enables live reloading of your shaders when using glslify.
Test your GLSL shaders using GLSL!
a basic glslify shader, ready to go
injects a #define statement into a shader source
[OUTDATED] no longer needed as of glslify@2 and above
test of ThreeJS + Webpack + HMR
extracts uniforms and attributes from a shader object
GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"
compiles vertex and fragment source into a WebGLProgram object
A local development server for fragment shaders inspired by beefy and GLSL Sandbox. Works out of ...
A simple GLSL development server for testing and expreimentation.
An interface for reloading GLSL shaders on the fly.