Simulating and rendering 262,144 particles with GLSL.
MIT License
A local development server for fragment shaders inspired by beefy and GLSL Sandbox. Works out of ...
GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"
Convert a mesh index for drawing wireframes
Combine multiple image buffer frames into a video file
Pooled requestedAnimationFrame tool for running multiple short bursts of animation
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
An example of cel shading, including outlines
Fluid Particles - http://david.li/fluid
Pipe your javascripts straight into your browser
A reusable GLSL point light function
Instruments WebGL shaders to keep track of updates and modify existing shaders on the fly.
One repo to rule them all.
Decorate a function so that it only fires once per frame, using `requestAnimationFrame` in the br...
Generates icosphere meshes of varying levels of complexity