simulating text in the physical world
MIT License
Demo for a blog post:
Material Design on the GPU
Full demo:
http://mattdesl.github.io/physical-text/index.html
MIT, see LICENSE.md for details.
experimental audio visualizer
material & notes for a workshop on data artwork & creative coding
some interactive content for a blog post
2D and 3D verlet integration
Code for the generative projection mapped animations during JSConf EU 2018 in Berlin.
highly opinionated dev environment [Proof of concept]
codevember
Some opinionated structure for a complex/scalable ThreeJS app
bitmap font rendering for stackgl
Font to vector path tools
GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"
Validate CSS property value pairs.
experiments
Some demos for the Kami WebGL renderer