zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
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You only need to download the builder for the OS you are on - it will build for Windows, MacOS, and Linux regardless of the platform you run the builder from.
You can run the app directly and drag your main.lua
file in, or use the app from CLI - see the README for more info on setting up.
Changes
Published by ellraiser 6 months ago
You only need to download the builder for the OS you are on - it will build for Windows, MacOS, and Linux regardless of the platform you run the builder from.
You can run the app directly and drag your main.lua
file in, or use the app from CLI - see the README for more info on setting up.
Changes
build.lua
are picked up correctlyPublished by ellraiser 6 months ago
You only need to download the builder for the OS you are on - it will build for Windows, MacOS, and Linux regardless of the platform you run the builder from.
You can run the app directly and drag your main.lua file in, or use the app from CLI - see the README for more info on setting up.
Changes
Published by ellraiser 8 months ago
You only need to download the builder for the OS you are on - it will build for Windows, MacOS, and Linux regardless of the platform you run the builder from.
You can run the app directly and drag your main.lua file in, or use the app from CLI - see the README for more info on setting up.
Published by ellraiser 10 months ago
You only need to download the builder for the OS you are on - it will build for Windows, MacOS, and Linux regardless of the platform you run the builder from.
You can run the app directly and drag your main.lua
file in, or use the app from CLI - see the README for more info on setting up.
Published by ellraiser 10 months ago
You only need to download the builder for your current OS, it will still build cross-platform regardless of whether you are on Windows, MacOS, or Linux.
You can either run the app directly and drag in your main.lua
file, or run it from CLI and specify the path to your project. See the README for more details.
This first version is a basic implementation, still some polish left to do as well as finishing the AppImage export for Linux (currently just a basic export w/ fused binary)