Example game for Cocos2D v3 using CCPhysics and SpriteBuilder features.
I had a few goals in mind when I was making this:
Note: You don't need SpriteBuilder to compile and run the project, but a lot of the game is set up within the SpriteBuilder editor.
First clone the source and its submodules, then open Xcode to build target 'CocoRoids'.
git clone [email protected]:slembcke/CocoRoids.git
cd CocoRoids
git submodule update --init --recursive
The graphics are from kenney.nl. The site has a nice collection of public domain assets you can use for prototyping.
The music is "eCommerce" by BoxCat Games. Available from freemusicarchive.org under the Creative Commons Attribution License.
The sound effects were made using sfxrX.