vgpu is a barebones prototype engine for interactive, hardware-accelerated vector graphics written in rust. It focuses on scalability, response time, and simulation.
LGPL-2.1 License
An interactive, hardware-accelerated vector graphics simulation engine written in rust.
The goal is to prototype an interactive simulation engine using a leading GPU path rendering library. This project is hoping to prove GPU vector graphics' usefulness in the graphic programming ecosystem through means of benchmarking and demos. This project is dependent on the research in vgpu-bench to complete before proceeding with a logical renderer.
The intent is for this engine library to be capable of interactive physical simulations using paths with infinitessimally precise continuous collision detection.
vgpu is in stalled development. It will be developed after research has been completed in vgpu-bench.
An interactive simulation engine provides an API abstraction to digest input which will be rendered in real-time to visualize a simulation.
See the 1.0 milestone on the github repository.
Don't hesitate to file an issue or contact @simbleau by e-mail.
See CONTRIBUTING.md.
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Licensed under the GNU LESSER GENERAL PUBLIC LICENSE, Version 2.1 (the "License"). You may obtain a copy of the License at
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