CoreAudio Hardware wrapper for Swift
APACHE-2.0 License
Swift sample code for the book, Learning Core Audio. The original sample code was written in C/Ob...
Super-lightweight library to detect used device
AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.
All the examples of the Learning Core Audio book rewritten with Swift 2.0
Audio synthesis, processing, & analysis platform for iOS, macOS and tvOS
Example use of AVAudioEngine
AudioUnit SDK
Continuously stream a playlist of audio through a lightweight Objective-C library.
Get, set and configure the Audio Devices on macOS
macOS daemon to send HD Audio commands (HDA Verbs) to an IOHDACodecDevice from user-space.
AudioUnit Examples
macOS System-wide Audio Equalizer & Volume Mixer 🎧
A high-level framework for manipulating media in Swift.
wrapper for IOKit.usb and IOKit.hid written on pure Swift that allows you convenient work with US...
SwiftySound is a simple library that lets you play sounds with a single line of code.