Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
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Visually correct fragment sorted transparency for Unity
A work in progress solution for capsule shadows in Unity.
A Toon Shader in Unity Universal Render Pipeline.
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
A Stylized skybox shader for Unity URP (2022.3.20f1) as part of my self study on shader programming.
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward ren...
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph f...
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can ...
Easily and quickly create texture masks from existing textures in unity
Unity Shader experiment
Showing off the power of shader properties in Unity
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting...
Unity code samples from the Accelerate Solutions Games team
A plugin for Unity 3D that brings alpha-friendly masking to UI.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights