Allow the user to 'change' the default font in Unity from "Arial" to a font of their liking.
MIT License
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Published by GlassToeStudio over 6 years ago
Add all Menus and Context Menus
Add real-time Font color change to GlobalFontManagerWindow
Add Undo capabilities
Adjust namespaces and folders
Add overrides for all newly created text objects
Fix duplicated hierarchyChanged calls
Add custom editor for TextData, add Reflection for property changes
Change EnumFlag field to EnumPopup
Add Color default and SaveOption defaults for TextData
Add defaults for FontSize and LIneSpacing for TextData
Published by GlassToeStudio over 6 years ago
Published by GlassToeStudio over 6 years ago
Allows a user to select a font for which all Text objects will use.
No further interaction is needed.
Select a font. Create any UI object that has a Text object. Your global font will be used.
Change-log: v0.1a:
Add basic functionality: