MIT License
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Unity VFX Graph technical experiment.
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
ComputeShader implementation trails for Unity
Worlds 1st Dynamic Windshield Wiper Water FX for Unity Game Engine
An experiment of a functional clone of Valve's Portal on unity.
simple 3d grid renderer for Unity
QuadWarp sample code for Unity
Soft2D-for-Unity
This high precision framework is a package which allows for the easy creation of large-scale visu...
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.