Simple and extensible event system for Unity Engine, implemented via scriptable objects
MIT License
A framework of patterns for avoiding antipatterns in Unity
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the convent...
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
A collection of UnityPackages.
A simple tool to create and manage your script templates.
Drop in replacement for the default Unity event editor drawer that allows listener reordering
Unity package of ScriptableObjects for building static data info tables. Generates enum source co...
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
Non-thread-safe event manager. Use only in single thread environment. Preferably Unity thread.
Load Scriptable Objects via code
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Unity Script Default Templates Assets
ScriptableObject based framework / scaffolding that facilitates loosely coupled communication and...
Editor utilities for quickly automating builds by utilizing Scriptable Objects
A simple wrapper utility to use interfaces with UnityEvent classes