Sync Utilities For Mirror
Edit > ProjectSettings... > Package Manager > Scoped Registries
Enter the following and click the Save button.
"name": "fuqunaga",
"url": "https://registry.npmjs.com",
"scopes": [ "ga.fuquna" ]
Window > Package Manager
Select MyRegistries
in Packages:
Select SyncUtil For Mirror
and click the Install button
Scenes In Build
of Build Settings.Synchronization of member variables outside NetworkBeheivour.
Deterministic random per instance.
Deterministic LockStep framework.
Lorentz Attractor implementation on CPU
Conway's Game of Life implementation on GPU
Spawn prefabs when the server is started. Register prefabs to NetworkManager's spawn prefabs.
Deactivate child GameObjects when server or standalone.
Specify the invisibility per Client to a GameObject.
Load/Unload online/offline scene on hierarchy when application play.