Powercrust algorithm: from points to a surface mesh and an approximate medial axis
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2D polyline library for offsetting, combining, etc.
Mean Curvature Skeletons (i.e. curve-skeleton extraction via mean curvature flow)
Mesh parameterization / UV unwrapping library
Mesh Simplification based on edge-collapse algorithm
3D reconstruction system to creating detailed scene geometry from range video.
3D shape stretching while preserving surface details
Deformation Loop Closure sample code to enable non-rigid alignment of point clouds
Centroidal Voronoi Tessellations on Surfaces
Implementation of an algorithm for generating robust graphs of mathematical functions. Currently ...
A 3D modeling software allowing free-form blending and topology changes
Iterative Closest Point algorithm for scans/mesh alignment (with subsampling and point to plane i...
Interactive field-aligned mesh generator