GPU matrix multiplication in Unity.
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Simple verlet integration simulator for Unity.
Mesh voxelization for Unity.
GPU Particle System for Unity (require DirectX environment)
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.