GPU Particle System for Unity (require DirectX environment)
MIT License
GPU Particle System for Unity. This system uses ComputeShader and ComputeBuffer, so only works in DirectX environment.
Procedural skinned mesh animation 🐍 for Unity.
Multiple render targets without camera object for Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Unity implementation of Real-time procedural volumetric fire.
View-aligned mesh slicing for Unity.
Simple verlet integration simulator for Unity.
VJ set at CHANNEL#18 with Unity.
Screen clipping and packing clipped area for Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Feedback rendering with Texture3D testing in Unity.
Mesh voxelization for Unity.
LookUpTable generator for Unity.
PointCloudExplorer is an experimental project using point cloud data on Unity.