Loop subdivision surface algorithm implementation in Unity.
MIT License
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GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Mesh simplification for Unity.
Ruppert's Delaunay Refinement Algorithm in Unity
A wonderful list of Game Development resources.
Mesh smoothing algorithm for Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Primitive mesh builder for Unity.
Procedural skinned mesh animation 🐍 for Unity.
Volume rendering by object space raymarching for Unity
View-aligned mesh slicing for Unity.
Teddy algorithm implementation in Unity.
Tubular mesh (tube shape along a curve without torsion) builder for Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
Mesh voxelization for Unity.
PointCloudExplorer is an experimental project using point cloud data on Unity.