APACHE-2.0 License
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Published by loicEpicGames 10 months ago
"Hotfix" following release 1.6.0 :
Below, notes from Release 1.6.0:
Important notes
- Tested for Blender 3.5.0 and 4.0.0
- Tested for Windows 10 and MacOS 14.1.1
- Export to Sketchfab not yet functional for Blender 4 releases ("Error 13/20" on Sketchfab)
Installation
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Changelog
- Adds compatibility for Blender 4.0.0
- Deprecates compatibility with versions prior to 2.8.0
- Uses Blender's vanilla glTF import instead of custom Khronos' fork
- Simplifies plugin structure
- Improves login behavior for users in organizations
- Matches OAuth POST calls with Sketchfab standard
Published by loicEpicGames 10 months ago
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Published by loicSketchfab over 2 years ago
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Published by loicSketchfab almost 3 years ago
Note: Tested for Blender 2.93.4, 2.93.5, 3.0.0 beta and 3.1.0 alpha.
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Published by loicSketchfab over 3 years ago
Note: Tested for Blender 2.92 and 2.93.
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Published by loicSketchfab over 3 years ago
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Published by loicSketchfab over 3 years ago
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Published by loicSketchfab almost 4 years ago
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Published by loicSketchfab over 4 years ago
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Published by loicSketchfab about 5 years ago
Download and install this .zip file as a regular Blender addon.
The full documentation is available in the README.md on the repository's homepage.
Published by AurL over 5 years ago
Import glTF assets into Blender using Sketchfab download API
The plugin is available for both Blender 2.79 and 2.8
If you have any issue, please have a look at this section before using "Report an issue" button in the plugin. You can also report through this link.
The plugin doesn't use the default embeded ssl lib but uses it's own version (embedded with the plugin).
If you have any issue or any side effect caused by these overriding packages, please report us.
Download one of the following .zip files according to the version of Blender you are using and install it as a regular blender addon:
The addon is available in View3D -> Tools under the tab 'Sketchfab'.
You don't need to login to browse models but it's required if you want to import a model.
If you are a PRO user, you can also use the My Models filter to search and have a private access to your personal library of models, which includes all your published models (including the private ones)
Selecting an model in the results will the model info accordingly
The plugin allows to download and import 100k+ free downloadable models into Blender.
Materials are converted to CYCLE materials for Blender 2.79, and to EEVEE materials for Blender 2.80.
There are still improvements to do on import, and Sketchfab to Blender (through glTF) conversion has some limits.
This section will give some hints about differences or issues that can be encountered when importing models into Blender.
Scale can vary a lot between different models, and the origin is not always at the center. Try to scale up/down the model in order to make it visible.
Note: root object is automatically selected after import, so you just need to use the scale shortcut "s" to scale up or down your model.
If it's not enough, select a mesh object in hierarchy and use numpad '.' or Blender menu to focus/align the view on it.
Some models are using refraction, and it's not supported by glTF so it's converted to regular transparency.
Refraction is easy to spot on a model, you just need to check the Sketchfab version by clicking "View on Sketchfab"
Tangent space import is not working yet so you might experience rendering issue on some models with normal maps.
It's something we will improve in the next versions
It can be caused by several limits in material import.
The model has vertex colors: Vertex colors are always exported in glTF files (to allow edition) so they are always loaded in Blender. Sometimes this data is wrong or useless, and the author disables it on Sketchfab.
You can easily check if the model has this color data by selecting one of the meshes and looking in mesh properties if it has a Vertex colors layer.
Fix: remove vertex colors if they are not valid
The model has an outline: a way to have an outline on a Sketchfab model is to duplicate the mesh, flip it's faces and make the material single sided. It is not well imported yet, and it can gives some rendering issues.
Example of a model with outline:
Backface culling:
Some models are set to use single sided materials, which is converted into Blender by using a trick with transparency and backfacing property.
Fix: look for a "Geometry" node in the graph, removes the "backfacing" link et set the linked node "Mix Shader" factor to 0.
If an error occurs, you will have an error or a stack trace in Blender's console.
You can open the console using "Windows => Toggle system console" but this feature is not always available (for example you don't have it on OSX). The workaround is to start Blender from command line: https://docs.blender.org/manual/en/dev/render/workflows/command_line.html . Outputs will be printed in the shell from which you launched Blender.