Physically based rendering of gltf models using Vulkan and Rust
GPL-3.0 License
Rendering gltf models with Vulkan and Rust
# bash
RUST_LOG=dragonglass cargo run > logfile 2>&1
# fish
env RUST_LOG=dragonglass cargo run > logfile 2>&1
# powershell
$env:RUST_LOG="dragonglass"; cargo run