Simple graphics engine capable of rendering wavefront .obj files
OpenGL-like renderer written from scratch in Rust. Based on this guide: tinyrenderer.
Triangle rasterization is done using scanline method.
[1] toggle normal map
[2] toggle specular light
[3] toggle glow map
[4] toggle self shadow
[5] toggle ambient occlusion
[R] toggle light spin
[WASD / Space / Shift] move model
[LMB] rotate model
[Scroll] zoom camera
[Ctrl+S] save image (to ./output.bmp)
Without effects With effects (normal maps, specular light, self shadowing, glow map, ambient occlusion) Self shadows from two lights (which are directed top-down and back-forward)