Primitive mesh builder for Unity.
MIT License
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Unity implementation of Real-time procedural volumetric fire.
Procedural tree builder for Unity
Procedural flower generator for Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Mesh voxelization for Unity.
PointCloudExplorer is an experimental project using point cloud data on Unity.
Procedural skinned mesh animation 🐍 for Unity.
Volume rendering by object space raymarching for Unity
Tubular mesh (tube shape along a curve without torsion) builder for Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
View-aligned mesh slicing for Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Sketching utility like Processing for Unity.
Loop subdivision surface algorithm implementation in Unity.
Teddy algorithm implementation in Unity.