Unity implementation of Real-time procedural volumetric fire.
MIT License
Unity Web Player
PointCloudExplorer is an experimental project using point cloud data on Unity.
Teddy algorithm implementation in Unity.
Feedback rendering with Texture3D testing in Unity.
View-aligned mesh slicing for Unity.
Loop subdivision surface algorithm implementation in Unity.
Procedural skinned mesh animation 🐍 for Unity.
Procedural flower generator for Unity.
GPU Particle System for Unity (require DirectX environment)
VJ set at CHANNEL#18 with Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Volume rendering by object space raymarching for Unity
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Primitive mesh builder for Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
Mesh voxelization for Unity.