Mesh smoothing algorithm for Unity.
MIT License
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Mesh voxelization for Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
GPU Particle System for Unity (require DirectX environment)
Ruppert's Delaunay Refinement Algorithm in Unity
Teddy algorithm implementation in Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
Procedural skinned mesh animation 🐍 for Unity.
PointCloudExplorer is an experimental project using point cloud data on Unity.
Loop subdivision surface algorithm implementation in Unity.
Volume rendering by object space raymarching for Unity
Tubular mesh (tube shape along a curve without torsion) builder for Unity.
Primitive mesh builder for Unity.
View-aligned mesh slicing for Unity.