Volume rendering by object space raymarching for Unity
MIT License
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A light shafts (volumetric shadows) effect for Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Loop subdivision surface algorithm implementation in Unity.
Primitive mesh builder for Unity.
View-aligned mesh slicing for Unity.
Unity implementation of Real-time procedural volumetric fire.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Volumetric Lights for Unity
Feedback rendering with Texture3D testing in Unity.
PointCloudExplorer is an experimental project using point cloud data on Unity.
Mesh voxelization for Unity.
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Teddy algorithm implementation in Unity.