Animating 3D Meshes using the Kinect
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Framework for reconstruction of dynamic scenes
Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
Re-implementation of the paper KinectFusion: Real-Time Dense Surface Mapping and Tracking
Cinder support for Azure Kinect depth capture device.
Bringing Characters to Life with Computer Brains in Unity
Head pose estimation using PnP
V-REP C++ for vision tasks