Animating 3D Meshes using the Kinect
V-REP C++ for vision tasks
Head pose estimation using PnP
Bringing Characters to Life with Computer Brains in Unity
Framework for reconstruction of dynamic scenes
Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
Re-implementation of the paper KinectFusion: Real-Time Dense Surface Mapping and Tracking
Cinder support for Azure Kinect depth capture device.