Fast Voxel Traversal testing in Unity.
Shortest path finding with Dijkstra's algorithm for Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
PointCloudExplorer is an experimental project using point cloud data on Unity.
Feedback rendering with Texture3D testing in Unity.
3D intersection algorithm collections for Unity.
Cascaded Voxel Cone Tracing, for semi-static scenes in Unity
A very simple voxel terrain generator using the Unity Job System and marching cubes (https://www....
View-aligned mesh slicing for Unity.
Mesh voxelization for Unity.
Procedural skinned mesh animation 🐍 for Unity.
Voxel Cone Tracing for Unity, based on octrees, for semi-static scenes
Volume rendering by object space raymarching for Unity
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Unity implementation of Real-time procedural volumetric fire.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.