Fast Voxel Traversal testing in Unity.
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PointCloudExplorer is an experimental project using point cloud data on Unity.
View-aligned mesh slicing for Unity.
Unity implementation of Real-time procedural volumetric fire.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Cascaded Voxel Cone Tracing, for semi-static scenes in Unity
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
Volume rendering by object space raymarching for Unity
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
A very simple voxel terrain generator using the Unity Job System and marching cubes (https://www....
Mesh voxelization for Unity.
3D intersection algorithm collections for Unity.
Shortest path finding with Dijkstra's algorithm for Unity.
Voxel Cone Tracing for Unity, based on octrees, for semi-static scenes
Procedural skinned mesh animation 🐍 for Unity.
Feedback rendering with Texture3D testing in Unity.