VJ set at CHANNEL#18 with Unity.
MIT License
Live visual performance at CHANNEL#18.
Made with Unity.
Movies by @tokyomax and @ten_prism
Procedural skinned mesh animation 🐍 for Unity.
Screen clipping and packing clipped area for Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
Mesh voxelization for Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Unity implementation of Real-time procedural volumetric fire.
Feedback rendering with Texture3D testing in Unity.
A wonderful list of Game Development resources.
GPU Particle System for Unity (require DirectX environment)
View-aligned mesh slicing for Unity.
VRゲーム中にモデルをコントロール
Unity sample of 3D pose estimation using Barracuda
PointCloudExplorer is an experimental project using point cloud data on Unity.
A tool for assembling Action layer out of reusable components