Multiple render targets without camera object for Unity.
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View-aligned mesh slicing for Unity.
Primitive mesh builder for Unity.
Transform controller in Game View for Unity.
GPU matrix multiplication in Unity.
Feedback rendering with Texture3D testing in Unity.
Unity implementation of Real-time procedural volumetric fire.
GPU Particle System for Unity (require DirectX environment)
Volume rendering by object space raymarching for Unity
LookUpTable generator for Unity.
VJ set at CHANNEL#18 with Unity.
Mesh voxelization for Unity.
Screen clipping and packing clipped area for Unity.
Simple verlet integration simulator for Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Procedural skinned mesh animation 🐍 for Unity.