VJ set at CHANNEL#18 with Unity.
MIT License
Statistics for this project are still being loaded, please check back later.
Unity sample of 3D pose estimation using Barracuda
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
VRゲーム中にモデルをコントロール
GPU Particle System for Unity (require DirectX environment)
Screen clipping and packing clipped area for Unity.
Mesh voxelization for Unity.
Procedural skinned mesh animation 🐍 for Unity.
A wonderful list of Game Development resources.
PointCloudExplorer is an experimental project using point cloud data on Unity.
Feedback rendering with Texture3D testing in Unity.
Unity implementation of Real-time procedural volumetric fire.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
A tool for assembling Action layer out of reusable components
View-aligned mesh slicing for Unity.