View-aligned mesh slicing for Unity.
MIT License
Unity implementation of Real-time procedural volumetric fire.
Primitive mesh builder for Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
GPU Particle System for Unity (require DirectX environment)
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
PointCloudExplorer is an experimental project using point cloud data on Unity.
Procedural skinned mesh animation 🐍 for Unity.
Teddy algorithm implementation in Unity.
Screen clipping and packing clipped area for Unity.
Mesh voxelization for Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
VJ set at CHANNEL#18 with Unity.
Volume rendering by object space raymarching for Unity
Loop subdivision surface algorithm implementation in Unity.
Feedback rendering with Texture3D testing in Unity.