GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
MIT License
Mesh voxelization for Unity.
Unity implementation of Real-time procedural volumetric fire.
PointCloudExplorer is an experimental project using point cloud data on Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
GPU Particle System for Unity (require DirectX environment)
Multiple render targets without camera object for Unity.
Procedural skinned mesh animation 🐍 for Unity.
Procedural flower generator for Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
Simple verlet integration simulator for Unity.
VJ set at CHANNEL#18 with Unity.
Feedback rendering with Texture3D testing in Unity.
View-aligned mesh slicing for Unity.
LookUpTable generator for Unity.