Procedural skinned mesh animation 🐍 for Unity.
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GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Mesh voxelization for Unity.
Procedural flower generator for Unity.
Primitive mesh builder for Unity.
View-aligned mesh slicing for Unity.
GPU Particle System for Unity (require DirectX environment)
A wonderful list of Game Development resources.
Loop subdivision surface algorithm implementation in Unity.
Unity implementation of Real-time procedural volumetric fire.
Sketching utility like Processing for Unity.
PointCloudExplorer is an experimental project using point cloud data on Unity.
Teddy algorithm implementation in Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
VJ set at CHANNEL#18 with Unity.